Sunday 13 January 2013

Designs

These are sketches of the first level of my mobile game. The location of Matrioshka, the main character, will be on the biggest island. His aim is to reach the shore, using abilities of other Russian dolls on the island. The main character will have the opportunity to explore the island. He has the ability to stack into larger dolls and unstack respectively. The order of stacking is very important. When the main character leaves the island, the order cannot be changed. Once unstack, Matrioshka looses a particular ability. The threat is a sharp in the sea and having fewer points. The game emphasizes on decision making skills and strategy. There are multiple solutions for each level, which give you different points. Bublik gives extra points to the player. It is a traditional Russian  bread roll very similar to bagels.

Design of level 1

Island Design

 Boat Design

Palm Design
I have designed separately some objects of the first level in order to colour them in Photoshop and then, make them part of one background.

Menu Planning

 Mind-map 
This is a mind-map of possible intuitive symbols which can be part of the game navigation menu. I chose intuitive symbols rather than text as they conserve a space, readable across different cultures and easy to learn.

These are plans of symbols arrangement on the screen. The first one is based on Angry Birds navigation menu. The second one has a text based menu similar to the menu from the game Cut the Rope.

Plan 1

 Plan 2


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